體驗區

免費試讀請先加入會員並下載瀏覽軟體

詳目顯示
        閱讀
篇名 結合美感、數學及化學領域的桌遊活動設計與實踐經驗
並列篇名 Design and Practices of Board Game Combining with Aesthetic, Mathematics and Chemistry
作者 黃兆伸(Chao-Shen Huang) 、羅美蘭(Mei-Lan Lo)
中文摘要 研究者身為美感、跨領域美感以及行動學習計畫參與暨種子教師,期望設計出一套跨領域課程,以創新桌遊活動培養學生美感素養。因此,邀請學校教師同仁、大學教授及藝術教育師培生協同研發,透過教學行動研究省思,以跨領域美感作為課程核心,融入桌遊活動,設計出一套跨領域美感桌遊的模組,旨在經由啟發學生學習美感構面經驗、探究桌遊活動規則與模式,以及結合跨領域科目創新發想,進而培育學生美感與跨領域素養能力。本研究發現,在課程設計前先蒐集課程影像及圖片相關資訊,並整合過往熟悉的教學經驗和策略,再導入行動裝置APP程式教學,結合美感和跨領域數學及化學科目的「花園迷宮記」主題課程,可以提升學生探索美感與素養能力,期望日後能應用跨領域美感與設計桌遊方式來建構與培育師生未來的美感素養。
英文摘要 Being an aesthetic, cross-disciplinary, mobile learning project seed teacher, the researcher aims to design a cross-disciplinary curriculum to cultivate students’ aesthetic literacy by implementing innovative board game. School teachers, professors and art education student teachers are invited to join this collaborative research and development. Through teaching reflection, cross-disciplinary aesthetic curriculum, and board game integration, the researcher designs a cross-disciplinary aesthetic board game module. The purpose of this module is to inspire students to learn aesthetic multiplicity, board game rules and patterns, and cross-disciplinary innovative ideas. Students’ aesthetic and cross-disciplinary literacy will gradually be developed. The finding shows that collecting curriculum images and pictures before the course design, integrating previous familiar teaching experiences and strategies, implementing mobile devices programming teaching, and having aesthetic, mathematics, and chemistry themed course named “Labyrinth in Gardens” can enhance students’ ability to explore aesthetic literacy. It is expected that the aesthetic literacy can be constructed among teachers and students by applying the way of cross-disciplinary aesthetic board game design.
頁次 023-042
關鍵詞 行動研究 美感 桌遊活動 教學創新 跨領域 action research aesthetic board games teaching innovation cross-disciplinary
卷期 320
日期 202012
刊名 教育研究月刊
出版單位 高等教育文化事業有限公司
DOI 10.3966/168063602020120320002