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篇名 基於虛擬實境的STEM活動設計模式在小學中年級跨學科課程之應用
並列篇名 A Virtual Reality-based STEM Activity Design Approach for Interdisciplinary Curriculumsin Middle Grades of Primary Schools
作者 林奇臻(Chi-Jen Lin) 、曾文慧(Wen-Hui Tseng) 、陳素蘭(Su-Lan Chen)
中文摘要 近年來,虛擬實境應用與教育的關聯日益密切。因疫情之故,運用線上虛擬實境平台互動成為一種新的學習趨勢。不同於傳統教學,虛擬實境藉由沉浸式的互動情境體驗,突破教材內容、文字情境、空間及影像的結合,創造更以學習者為中心的學習內容。本研究介紹以虛擬實境創作結合STEM主題探究及專題活動,應用在國小跨領域課程的實施方式。除了說明學習活動實施過程,也就這樣的學習模式對小學生的學習成就、創造力、問題解決、共同合作、投入程度等影響進行討論。本研究對象為小學學生,虛擬實境平台的使用並非免費的資源,需支付使用費且受《個人資料保護法》的限制,以致研究結果推論受到限制。然而,透過經驗的分享,仍可提供有心實施虛擬實境於教學的教師們可依循的實施方式。
英文摘要 Virtual reality applications and education are increasingly related in recent years. Due to the epidemic, online virtual reality platforms for interactive teaching and learning have become a new trend. Unlike traditional teaching, virtual reality combines textual content, space, and images. Through immersive interactive situational experience, scaffolding VR creations create more learner-centered learning content. This study introduced the application of virtual reality creation with STEM inquiry learning in the interdisciplinary curriculum of the middle grades of primary school. This study explained the process of implementing learning activities and discussed the impacts of the proposed learning model on students' learning, creativity, problem-solving, collaboration, and engagement. The limitation of the study included the costs of VR platforms,resources, and restrictions of personal data protection law in the elementary schools, which increased the difficulty of researchanalysis and results. However, this study formulated improvement plans of VR teaching and learning to effectively promote teachers’ professional development in VR education.
頁次 004-025
關鍵詞 STEM 主題探究 合作學習 專題活動 虛擬實境 STEM inquiry learning collaborative learning project-based activity virtual reality
卷期 340
日期 202208
刊名 教育研究月刊
出版單位 高等教育文化事業有限公司
DOI 10.53106/168063602022080340001