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篇名 悅趣化網路教材對國小學童體積和小數學習之成效
並列篇名 The effect of digital game-based materials on primary students’ volume and decimal learning
作者 侯一欣(Yi-Hsin Hou)
中文摘要 自書商全面停止供應實體教具,有關資訊科技融入教學的需求更甚以往。科技具備模擬、反覆練習、診斷追蹤和悅趣化等功能,而國小學童的認知發展又處於具體運思期,需要實物模擬來傳達科學抽象概念,因此應用網頁式教材於國小數學學習乃益趨重要。為初探數學網頁的學習成效,本研究乃以高雄市市區內某國小四年級學生為研究對象,共12位男生、16位女生,每週1節到電腦教室進行教學試驗,為期四週。數學單元選取小數代表代數範圍、擇取體積代表幾何範圍,並超連結相關網頁於班級網站供學生練習。研究設計區分高、低分組,以教師自編測驗和數學問題解決態度量表作為施測工具,採個案式的行動研究蒐集相關資料數據,所做研究結果不意在廣泛推論或因果解釋,而僅作為前導式的初探研究性質。具體研究結果如下:(一)不同能力學生對數學網頁學習的成效,展現在幾何、代數單元有所差異。(二)不同性別學生對數學網頁學習的成效,展現在幾何、代數單元有所差異。(三)高能力學生對數學網頁習得的問題解決態度上,表現未如低能力學生。
英文摘要 The suppliers of teaching materials have stopped providing teaching aids, thus information technology integrated into teaching become more important than ever. Since information technology have the function of simulation, tutorial diagnosis, drill and practice, digital game-based learning, teachers need use it for conveying the abstract concept when children still recognized as concrete operational period, especially elementary students need the teaching materials. In this study, we have 12 boys and 16 girls who are grade four in Kaohsiung participating in the four weeks, all the students are teached with information technology in a class per week. The study takes decimal point unit representative of algebra, while taking volume unit representative of geometry, and put some digital game linking to the class webside. The sample divided into high-scores group and low-scores group, while data gathered by teachers compiled test and mathematical problem solving attitude scale, just explore how digital game-based learning affect elementary students’ performance. Now that the study conclude that: 1.The students who have different ability, their learning effect would be affected differently, especially in algebra and geometry. 2.The students who have different gender, their learning effect would be affected differently, especially in algebra and geometry. 3.The high-scores students’ attitude about mathematical problem solving perform worse than the low-scores students.
頁次 001-020
關鍵詞 悅趣化學習 國小數學 網路學習 Gamed-based learning Elementary mathematics Digital learning
卷期 17
日期 201906
刊名 教師專業研究期刊
出版單位 國立嘉義大學/教師之友雜誌社