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篇名 美国Games─to─Teach项目概述及启示
並列篇名 Introduction and Enlightenment on the Games─to─Teach Project
作者 马红亮 、马颖峰 、郑志高 、贺宝勋
中文摘要 随着电子游战产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游战。而在教育电子游战研究领域中,麻省理工学院和微软研究院合作开展的Games─to─Teach项目无疑具有里程碑意义;该项目集聚了多个学科专家、教育技术专家、游战设计人员和学习者,是一项旨在开发下一代交互式娱教产品概念模型的研究。本文在介绍了Games─to─Teach项目的研究目标、主要实践性成果(15个概念模型及设计)以及主要研究结论的基础上,提出该项目对我国设计开发教育电子游战的四点启示:(1)教育电子游战具有广阔的教学前景;(2)教育电子游战与课程内容的合作可以通过多种方式和途径来实现;(3)教育电子游战的设计需要密切结合教与学的理论;(4)教育电子游战的设计最好有教学针对性。
英文摘要 With the development of electronic game industry, more and more people have focused on how to apply the new technology into the field of education, on the purpose of developing educational games with unique educational goals content or method. Games─to─Teach Project is a partnership between MIT and Microsoft to develop conceptual prototypes for the next generation of interactive educational entertainment. The members of this project involve instructors, researchers and students form different subjects or fields. As main practical results, fifteen conceptual prototypes focus on college─level science, engineering, social science, and humanities education, which will make a significant milestone.
The paper introduces the research objectives firstly, and then places importance on the fifteen conceptual prototypes which is the main practical results. During the description, an example is provided to introduce the design progress. Besides, the main conclusions of this project is summaries. According to the introduction above, the authors propose five suggestions for us to design and develop educational digital games. The educational digital games have broad prospects for instruction. The integration of games and course content can be achieved through a variety of ways. The design of educational digital games is necessary to be supported with teaching and learning theory. The design of educational digital games is better to be instructional targeted.
頁次 102-107
關鍵詞 enlightenment design conceptual prototype educational digital game digital game Games─to─Teach 启示 设计 概念模型 教育电子游战 CSSCI
卷期 14:5
日期 200810
刊名 開放教育研究
出版單位 上海遠程教育集團、上海電視大學